Description
Game Details | |
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Name | SeaFall (2016) |
Complexity | Medium Heavy [3.78] |
BGG Rank | 3499 [6.20] |
Player Count (Recommended) | 3-5 (3-4) |
Designer(s) | Rob Daviau |
Artist(s) | Jared Blando, EJ Dela Cruz, Rob Daviau, Jen Santos and Brian Valeza |
Mechanism(s) | Campaign / Battle Card Driven, Grid Movement, Hand Management, Legacy Game, Trading and Variable Player Powers |
SeaFall is a 4X-inspired game (without player elimination/extermination) set in an "age of sail" world reminiscent of our world.
In SeaFall, the world is starting to claw its way out of a dark age and has begun to rediscover seafaring technology. Players take on the role of a mainland empire that consults with a consortium of advisors to discover new islands, explore those islands, develop trade, send out raiding parties, take part in ship-to-ship combat, and more. As in Risk Legacy and Pandemic Legacy, co-designed by Rob Daviau, SeaFall evolves as the game is played, setting their grudges into the history of the game and building a different narrative at every table as players open up the world.
Due to the complexity of rules interactions in this game, the community (primarily Becq) has created a FAQ called The Captain's Log.