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You are here: Home / Board Games / Terra Mystica
Terra Mystica 1
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Terra Mystica

$80.00

Only 1 left in stock

SKU: CTGZM7240 Category: Board Games
  • Description
  • Additional information

Description

Game Details
NameTerra Mystica (2012)
ComplexityMedium Heavy [3.97]
BGG Rank24 [8.09]
Player Count2-5
Designer(s)Jens Drögemüller and Helge Ostertag
Artist(s)Dennis Lohausen
Mechanism(s)End Game Bonuses, Hexagon Grid, Income, Increase Value of Unchosen Resources, Network and Route Building, Tech Trees / Tech Tracks, Turn Order: Pass Order, Variable Player Powers, Variable Set-up and Victory Points as a Resource

In the land of Terra Mystica dwell 14 different peoples in seven landscapes, and each group is bound to its own home environment, so to develop and grow, they must terraform neighboring landscapes into their home environments in competition with the other groups. Terra Mystica is a full information game, without any luck, that rewards strategic planning. Each player governs one of the 14 groups. With subtlety and craft, the player must attempt to rule as great an area as possible and to develop that group's skills. There are also four religious cults in which you can progress. To do all that, each group has special skills and abilities. Taking turns, the players execute their actions on the resources they have at their disposal. Different buildings allow players to develop different resources. Dwellings allow for more workers. Trading houses allow players to make money. Strongholds unlock a group's special ability, and temples allow you to develop religion and your terraforming and seafaring skills. Buildings can be upgraded: Dwellings can be developed into trading houses; trading houses can be developed into strongholds or temples; one temple can be upgraded to become a sanctuary. Each group must also develop its terraforming skill and its skill with boats to use the rivers. The groups in question, along with their home landscape, are: Desert (Fakirs, Nomads) Plains (Halflings, Cultists) Swamp (Alchemists, Darklings) Lake (Mermaids, Swarmlings) Forest (Witches, Auren) Mountain (Dwarves, Engineers) Wasteland (Giants, Chaos Magicians) Proximity to other groups is a double-edged sword in Terra Mystica. Being close to other groups gives you extra power, but it also means that expanding is more difficult... Terra Mystica FAQ

Terra Mystica, Meeple Like Us, [CC-BY 4.0]
CategoryGrade
Colour BlindnessC
Visual AccessibilityD
Fluid IntelligenceF
MemoryE
Physical AccessibilityC
Emotional AccessibilityC
Socioeconomic AccessibilityC
CommunicationB

Additional information

Weight 6 lbs
Dimensions 4 × 9 × 12 in

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